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Three references. One unexpected website.

Each experiment begins before the concept exists. Three websites are selected, the normal design brief is removed, and one original interactive result has to emerge from the combination.

The collection

Vote for the experiments worth remembering.

The main page stays deliberately compact. Each card shows the concept, its three inputs, and the public vote total. The full explanation remains inside the demo itself.

Demo 006 Open experiment
Live experiment PHP · CSS · JavaScript · localStorage

Resolution Ledger

Document the problem. Compare the path. Track the outcome.

A fictional financial-issue workspace where visitors organize a consumer problem, compare response routes, build an audit trail, and generate a browser-only resolution brief.

Demo 005 Open experiment
Live experiment PHP · CSS · JavaScript · localStorage

Practice & Proof

Study the pattern. Sort the facts. Build the response.

A fictional workplace-fairness learning studio where visitors examine a case file, organize evidence, identify unanswered questions, and turn the result into a practical learning plan.

Demo 004 Open experiment
Live experiment PHP · CSS · JavaScript · localStorage

Ripple Office

Trace the decision. Test the household. Map the tradeoff.

A fictional policy-impact studio where visitors follow one public decision from an executive announcement through a household budget and into a global supply network.

The operating rules

Randomness starts the experiment. Documentation keeps it honest.

The selection is intended to be random. When a result looks suspiciously convenient—such as Donald’s own city appearing in Demo 002—that uncertainty becomes part of the record instead of being hidden.

01

Select three sites first

No website type, market, or visual direction is chosen beforehand.

02

Use no normal brief

The three references are the complete creative input.

03

Build, do not reproduce

Broad patterns may influence the result; branding, copy, media, and exact layouts are not copied.

04

Let visitors vote

Public votes reveal which strange combinations deserve a second look.

More combinations ahead

Some draws may produce useful ideas. Others may produce glorious nonsense.

Both outcomes belong here. The purpose is to see what emerges when unrelated design languages are forced to cooperate.

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